Development Update - 21st Feb 2024
Hello,
Not too much to report in this devlog, slowly I've been progressing with adding new content into the 2nd continent, while adjusting some old content of the first continent to bring it up to date. As it stands I'm probably going to release a new demo to showcase the new skills, the new hub area and the first new boss. I'm expecting to drop this mid March after thorough testing.
Smithing
Last devlog I had just finished working on the forging part of the smithing skill, with this one I can say that the smithing part is now also finished. In order to advance this skill, you will have to gather ore through the mining skill, and refine it in a forge. The forge will provide you with bars that you can then bring to the anvil to craft stuff! Next time you visit town you will find below utilities next to the smithy to start smithing:
Below you can see what the GUI for it will look like, as with all menu's, these are of course placeholders.
Now, to make the skill a bit more interesting these recipes will not actually be available from scratch (besides the first one). I want the items that you can smith to hold much more strength than the items you can get from drops in the world. So in order to craft these items, you will have to obtain them through drops as well! The recipes will drop in different tiers, and each time it drops, it will roll a random recipe!
Higher tier recipes will have chances to roll legendary gear that will always hold value, no matter in which continent you are. To accomodate this, I have introduced a few new item related stats:
- Melee Multi
- Ranged Multi
- Magic Multi
These speak for themselves, as they will provide a % based stat to their respective combat style. As they aren't flat numbers anymore these will boost your character much more when your base stats get higher! These will also become available through vials for the alchemy skill further down the road.
New abilities
I haven't spoken on this yet in the past devlogs, but as it stands, you will get 2 new melee combo movesets, 1 new magic basic ability and 2 new magic combo abilities and a new ultimate ability. I'll show a small spoiler of one of them:
These will of course unlock for free as you unlock through the new combat areas.
New combat areas
The next patch will include the first new boss and his enemy subspecies. I am already working on the second one, and that one will actually involve a bit more storyline and a new twist on the gameplay :)
Below will be the areas you can enter to start the new rooms!
First area:
Second area:
The second boss has a lot darker and dramatic tone going on, that is intentional!
Other mentions
- The smuggler service is now free
I've decided to change the difficulty a bit leading up to a boss. Since boss fights are getting more complex and will take longer, I have decided that you no longer have to pay the smuggler to get quick access to the boss. Once you have unlocked a boss, you will now be able to try the boss again for free if you die in the combat area before it. Feedback on this change is welcome!
- Arena mode now has higher pet drop chances
- A lot of bug fixes have been done
- An option has been added to delete your save file if you want to start over, for ease of convenience:
- I'm planning to rework the visuals of the starting areas of the first continent, since they were quite simplistic, and no longer up to par with some of the newer areas.
That's all!
Feel free to join our Discord in case you would like to throw us some live feedback on the progression!
Thanks for reading, until the next one!
Incursion2D
A fast paced 2D action RPG in a traditional pixel art style
Status | In development |
Author | Teenyplx |
Genre | Role Playing, Action, Adventure |
Tags | 2D, Action RPG, Difficult, Fast-Paced, GameMaker, Pixel Art, Souls-like |
More posts
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- Early AccessJul 01, 2024
- Development Update - 7th May 2024May 06, 2024
- Development Update - 30th Jan 2024Jan 30, 2024
- Development Update - 16th Jan 2024Jan 16, 2024
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